Arwen

Half-Elf Cleric Diplomat

Description:

Name: Arwen
Player: Josh Tan
Age: 50
Gender: Female
Height: 5’ 7”
Weight: 120lb.
Handed: Right
Looks:
Personality:
Background: Arwen has been wandering all her life and gaining in clerical powers until the day she can truly resurrect her father, a former lord from Midnight Island.
Race: Half-elf
Class: Cleric (lvl 7), Diplomat (lvl 2)
Experience: 35228 (45000 cleric) 5
Speed: 40 ft. (30ft)
Size: Medium
Languages: Common, Elven, Draconic, Sylvan, Undercommon, Terran, Orc, Celestial, Abyssal and Infernal.
Literate: Common
Alignment: Chaotic Evil
Religion: Erythnul
Str.14 (
2)
Dex.12 (1)
Con.15 (
2)
Int.10 (0)
Wis.17 (3)
Cha.13 (
1)
Base Attack bonus: 6
Fortitude save: +7 (5
2 con)
Reflex save: 4 (31 dex)
Will save: 11 (83 wis)
Gold: 4 pp 2547gp, 15sp, 68cp
Carrying Capacity: Light: 50lb., Medium: 51-100lb., Heavy: 101-150lb.
Carrying: 53.7lb.
HP: 76/76
AC: 21 (10+8armour+2shield+1Dex)
Spells per day: 0-6, 1-5, 2-4, 3-3, 4-2

Armour:
Heavy metal shield +2, max dex +2, 15%, 15lb
Full Plate mail +8, max dex +1, armour check –6, 35%, speed 20ft, 50lb

Weapons Equipped:
Master worked Bastard Sword (hand) – +11(One Handed) d10 +3 crit19-20 X2, 6lb, Slashing

2 masterworked longswords (sheath) – +6, +2, d8 +3, +2 crit19 – 20 /x2 slashing

masterworked light cross bow(sheath) – 8 d81 19-20/x2
20 bolts piercing

Masterworked short sword(sheath) + 8, d6 +3
19-20/x2 piercing

morning star(sheath) 9 d82 20/x2 bludegeoning and piercing

Weapons:

Gear:
Traveler’s outfit – 5lb. (shirt, pants, hooded cloak, belt with 4 pouches(3 used))
Backpack (limit 100lb) – 2lb. (18.7lb.)
Bedroll (backpack) – 5lb.
Map case (backpack) – .5lb.
Flint and steel (backpack) – 0lb.
Ink (backpack) – 0lb.
Pen (backpack) – 0lb.
1 pint of oil (backpack) – 1lb.
2 pieces of paper (backpack) – 0lb.
6 pieces of parchment (backpack) – 0lb
3 days rations (backpack) – 3lb.
3 torches (backpack) – 3lb.
Waterskin (backpack) – 4lb.
2 vials (backpack) – .2lb.
Spell component poach (belt) – 2lb.
Light warhorse – Light: 230lb. Medium: 231-460lb. Heavy: 461-690lb. Drag: 3,450lb.
Bit and bridal (warhorse) – 1lb.
Military saddle (warhorse) – 30lb.
2 saddle bags (military saddle)(limit 690lb) – 16lb.
Silver unholy symbol (belt) – 1lb.
Silver holy symbol x1(bag)
Healer’s kit (belt) – 1lb.
Spellbook (belt) – 3lb.
mwk shortsword
mwk light crossbow
flute of rest(bag) (when played all undead within 20ft have to take a will test DC10+wielder’s cha bonus. If they fail they take 1D8 damage per HD. Wielder need to make a DC15 performance check to use the flute.)
potions(bag):
rotting curse of urfestra
claws of the bebilith
plague of nightmares
black bag
sadism
flesh armour
extract drug
dance of ruin
wave of grief
red carpet(home)
rich people clothes x2
dagger(special dragon head)
cold iron holy symbol(bleeding)
silver holy symbol(bleeding)
cold iron holy symbol(white)
silver holy symbol(white)
5 shovels
6 pieces of paper
letter from Fatass
riddle book

Something’s not right with those holy symbols (two silver two cold iron) they’re white and bleeding, creepy, I’ll have to figure this sucker out

Skills:
Bluff – rank 6, cha
Concentration – rank 4, con
Diplomacy – rank 11, cha +2 synergy +2 racial +2 negotiator (total + 18)
Heal – rank 4, wis
Intimidate – rank 1, cha
Knowledge (arcane) – rank 7, int
Knowledge (history) – rank 3, int
Knowledge (nature) – rank 3, int
Ride – rank 1, dex
Search – rank 1, int
Spellcraft – rank 9, int +2 synergy

Feats:
Weapon proficiency (morning star)
Weapon proficiency (all simple)
Shield proficiency (all except tower)
Armor proficiency (all)
Weapon focus (morning star)
Toughness
Negotiator
Mentor
Weapon proficiency (Bastard Sword)
Weapon Focus (Bastard Sword)
Weapon proficiency (Long Sword)
Weapon Focus (Long Sword)
Leadership

Prepared: 50% failure
0 lvl – Virtue, guidance, resistance, read magic, Create water
1st lvl – Cause fear, cure light wounds, magic weapon, turn/rebuke undead, summon monster I, sanctuary, endure elements, Bless water
2nd lvl – Spiritual weapon*2, bull’s strength, sound burst, shatter*4, cure moderate wounds*3, hold person
3rd lvl – animate dead, cure serious wounds, continual flame, blindness/deafness, Bestow curse
4th lvl – divination
5th lvl – flame strike
6th lvl – blade barrier

Other information:
600 hours of studying
1 hour of exercise
12 hours praying
16 hours of charisma training

Mortals fear death; immortals fear life. – 4 months and 18 days says:
rotting curse of urfestra, claws of the bebilith, plague of nightmares , black bag, sadism, flesh armour, extract drug, dance of ruin, wave of grief
Think Imperial says:
eww, ok, those could be useful
Think Imperial says:
what do they do exactly
Mortals fear death; immortals fear life. – 4 months and 18 days says:
lol um that i must look up
Mortals fear death; immortals fear life. – 4 months and 18 days says:
ok just the summaries:
Mortals fear death; immortals fear life. – 4 months and 18 days says:
target takes 1d6 con damage per hour
Mortals fear death; immortals fear life. – 4 months and 18 days says:
drinker gains claws
Think Imperial says:
what books are these in?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
vile darkness
Mortals fear death; immortals fear life. – 4 months and 18 days says:
subject takes 1d4 con damage that doesn’t heal
Mortals fear death; immortals fear life. – 4 months and 18 days says:
creat bag of torture tools
Mortals fear death; immortals fear life. – 4 months and 18 days says:
every 10 hp damage the drinker deals he gains 1 attack, saves and checks/tests
Think Imperial says:
that’s sadism right?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
drinker gets damge resistance 10/
1
Mortals fear death; immortals fear life. – 4 months and 18 days says:
yes
Think Imperial says:
that’s kinmda cool
Mortals fear death; immortals fear life. – 4 months and 18 days says:
ya i like that one
Mortals fear death; immortals fear life. – 4 months and 18 days says:
cerat drugs out of objects
Think Imperial says:
oh, like turn a candle into drugs?
Think Imperial says:
or a candle stick?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
ya
Think Imperial says:
what drugs?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
idk
Mortals fear death; immortals fear life. – 4 months and 18 days says:
i’ll check deeper into it in a sec
Think Imperial says:
what book they in?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
nondemons take 2D20 damage
Mortals fear death; immortals fear life. – 4 months and 18 days says:
vile darkness
Think Imperial says:
if they drink or it gets on them?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
everyone in a cone takes -3 on attacks, saves and checks/tests
Think Imperial says:
the deamon ones is for drinking or for splashing?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
u drink it and dance and it does the damage to all nondemons within 25ft
Think Imperial says:
ok
Think Imperial says:
that’s amazing
Think Imperial says:
wait, does that include the dancer?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
yes
Think Imperial says:
oh well,
Think Imperial says:
um, that culd be very useful though
Mortals fear death; immortals fear life. – 4 months and 18 days says:
ya, for a lot of enemies
Think Imperial says:
would they have to drik the whole thing? and would they have to dance or would the potion make them dance?
Mortals fear death; immortals fear life. – 4 months and 18 days says:
yes they have to drink it all and the potion makes them dance

Bio:

Johnny’s apprentice

Arwen

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