Legacy of War
These are some alternate class features created for various campaigns that are available to Legacy of War characters.
This is a variant intended to be used by two characters, one a Wizard and the other a Ranger. Background for these variants can be found here.
Loses the “Summon Familiar” ability and the benefits it grants but gains the ability “Protected”
The Soul Bond wizard takes half of any damage dealt of any kind. This damage is dealt instead to the Soul Bond ranger.
If the Soul Bond ranger dies the wizard will immediately feel the death as if suffering it himself and take a permanent negative level that cannot be restored except by a Wish or Miracle. Furthermore the wizard will take a 10% XP loss from that point onward.
Loses the “Animal Companion” ability and gains the “Protector” ability.
Must obey orders from the Soul Bond wizard as if each order is a Geas/Quest spell.
Take 50% of all damage dealt to the Soul Bond wizard of the same type that was dealt to the wizard, this includes energy and ability damage but not death effects.
If the Protected dies the Protector will immediately feel the death as if suffering it himself and take a permanent negative level that cannot be restored except by a Wish or Miracle. Furthermore the Protector will take a 10% XP loss from that point onward.
The Protected also gains these cumulative bonuses at the respective levels.
1st +1 AC, +6 HP, Alertness, Devotion, Empathic Link
3rd +1 AC, +1 HP, Deliver touch spells
5th +1 AC, +1 HP, Telepathic Link
7th +1 AC, +1 HP, Gain +2 synergy for each 5 ranks the wizard has in that Knowledge skill
9th +1 AC, +1 HP, Share Spells
11th +1 AC, +2 HP, Spell resistance (wizard’s character lvl +5)
13th +1 AC, +2 HP, Two-way Scry on Soul Bond
15th +1 AC, +2 HP, Improved Evasion
17th +1 AC, +2 HP, Die Hard
19th +1 AC, +2 HP, Protector ability works on death effects if the ranger chooses to accept the effect.